![]() ![]() ![]() In redux you only has this cheap red color grading applied to everything to fake lighting.Īnd this cheap color grading transition is now used everywhere and looks less realistic than original! natural dynamic colors and lights replaced with this artistic crap cheap color grading that does not even fades in naturally and reminds 2005-2010 games like RAGE which cheaply applied color grading of different color in different rooms so you can see through doors how color of entire room changes once you enter. In original they actually used real light sources! Alsos when you quit adams room and go to left there is a door to next section - in original there is a true red dynamic light that lits entire room, and cast door shadows on floor. Lighting in general so nerfed down in redux, a lot of places where original had dynamic shadows now it has prebaked static shadow, many instances of real dynamic lights of rooms was replaces with cheap post process effects that simply coloring whole screen - the wors example is when you exit Adam room into corridor after lockdown - when you meter away from opened door you can see that corridor has normal lighting with white walls, but when you moved closer game fades into red color to imitate red lights, and if you will turn around and lool into adam apartments they will also get colored in red! Its actually worse than that - characted model barely cast shadows in most of places and when it does its only from one light source, while in original many places have several light sources that casted few shadows at once and they smoothly merged togather and shadows casted everywhere.
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