Within the first 10 mins of downloading and playing around with this app, I new I had found something truly amazing. One of the most exciting apps ever for iPad It’s not the apps fault for being such a power hog, and it is certainly not that it is poorly optimized, because to maintain good battery life at this point is to sacrifice performance, and I’ll rather have the app not lagging when I sculpt than good battery life, you just can’t have both people. This app needs more attention, it is such a pro level app that I actually wish I have more performance in my M1 iPad Pro, it utilize the chip so well it maxed out the M1’s thermal design limit, the way you know is by how it drains the battery even when you’re plugged in to a 20W charger, this means that this app is pushing the chip as high or higher than 20W just like on the M1 Macs, and this doesn’t mean that this app is poorly optimized, this just mean you need a bigger charger, the charging port on the iPad Pro can reach 33W, if you have a 30W charger it should keep the iPad Pro running without draining the battery while charging. People said the iPad isn’t a pro device, this app proved that they’re wrong ![]() Overall an amazing software (nearly on par with some professional sculpting softwares ive worked with before) but is not very optimized in terms of power usage. It drains battery so fast that even when plugged into the wall, the charging cannot keep up with the power demands. Materials could also use more customization options, and UVs would also be nice, but the main issue i have with this software is how much battery it drains. However, using dynamic topology is an easy workaround if the character you’re sculpting doesn’t need to be animated. Often i will find formations of quads that are unnecessary, or that meet in weird ways and create visible seams on my models upon smoothing. One minor issue is that the software lacks the ability to more finely control the topology of models. Easily the best software out there for the IPad Pro. It is easy to work with, very customizable, and produces great quality renders at high numbers of faces. ![]() This software has so many capabilities that other similar softwares don’t. Overall Amazing and intuitive, but lacks a few key features. There is also a lot of customisation possible! Layers and PBR painting are only kept through GLTF files.Įasy-to-use interface, designed for mobile experience. Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc You can always switch to matcap for a more standard shading for sculpting purposes. You can even keep your layers, as they will be automatically updated!Ĭylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.īeautiful PBR rendering by default, with lighting and shadows. Refine locally your mesh under your brush to get an automatic level of detail. ![]() It can be used to quickly sketch a rough shape at the beginning of the creation process. Remesh quickly your mesh to get a uniform level of detail. ![]() Go back and forth between multiple resolution of your mesh for a flexible workflow. Record your sculpting and painting operations in separate layers for easier iteration during the creation process.īoth the sculpting and painting changes are recorded. You can easily manage all your material presets as well. Vertex painting with color, roughness and metalness. Need hard lines? you will also find some lasso/line/curve cutting tools.įalloff, alphas, pencil pressure and other stroke parameters can be customized. Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |